The prices displayed below are for on site 1-2-1 training and bespoke training. For training quotes at our facilities please send us an email for more info.
Essentials £825
3days/30 hours
An introduction to 3DS Max
• interface & workflow
• project folder configuration
• viewports & navigation tools
• keyboard shorcuts
• reference coordinate system and Snaps
• asset browser
Creating a model
• parametric geometries and shapes
• high and low poly modeling
• modeling 3D objects from 2D shapes
• edge copying technique
• combine multiple modeling concepts to create photo-real models
• learn to build anything you can imagine
• scaling your model (reset Xform)
• Xview
Material Techniques
• learn a material’s workflow
• how to use material templates (arch and design and Autodesk materials)
• how to create photorealistic materials
• how to apply a material (uvw map and unwrap uvw)
• open, save, create & merge materials libraries
Cameras & Views
• create & modify cameras
• create camera from view
• viewport background
• scene states
• isolation mode
• display object properties
Lighting your scene
• standard and photometric lights- advantages & disadvantages
• distributions types photometric lights
• self iluminated materials
• interior lighting techniques
• daylight system
• shadow types
Animation
• how to animate objects & materials
• tips & tricks
• walk through animation
• select & link objects
Rendering your model
• default scanline renderer
• mentalray renderer
• final gather
• rendering animations with mentalray
• panorama exporter
• print size assistant
intermediate £550
2days/12 hours
Low and High Poly modeling
• more Detailed Box Modelling techniques
• learn the Edge Copying technique
• combine multiple modelling concepts to create photo-real models
• learn to build anything from Air planes to humans
• learn the differences between Mesh, Patches, and Nurbs technique
• Material Techniques
• unwrap any complex objects using Unwrap UVW and Texporter plug-in
• learn Game texturing Techniques
• Pelt Mapping
• layer many maps using UVW map channels
• using Alphas and images as Alphas
• mix and Composite Mapping
• material types in depth including Multi-Sub Object, Composite, Matte/Shadow
• raytraced Materials
• render to Texture
Lighting
• using Skylight
• area lights
• radiosity
• light Tracer
• photometric Lights
• tips on how to reduce time consuming renders with simple standard lights
Animation
• learn Controllers in depth
• list Controllers & Limit Controllers
• constraints
• parameter Collector
• wire Parameters
• sliders
• inverse Kinematics
• IK Solvers
• Animation Modifiers
• Morphing
• Animation Materials and Effects
• Channel Locks and Inheritance
• Audio Synchronisation
Effects
• Particles
• Particle Flow
• Environmental effects
• Composition tips
• Glow and flares
• Dynamics with Mass-fx