The prices displayed below are for on site 1-2-1 training and bespoke training. For training quotes at our facilities please send us an email for more info.
Essentials £550
2days/18 hours
Introduction to Maxon Cinema 4D
• Overview
• Overview of Cinema 4D
• The Cinema 4D interface
• The Camera and Object views
• Customising your workspace
Modelling
• Creating a manipulating primitive shapes
• Creating and understanding splines
• Creating Nurbs
• Shapes and parameters
• Deformers
• Polygon modelling tools
• Creating and applying textures
• Adding text & company logos
• Importing Adobe Illustrator paths
Creating a scene
• Adding a floor object
• Adding the Sky object
• Adding Lighting
• Light textures, projections & shadows
• The Material Manager
• Creating new materials
• Concepts of colour, transparency, reflection...
• Applying a material to an object
• Changing a materials mapping
• Applying Video textures to objects
Animation
• Timeline concepts
• Setting Keyframes
• Animating objects and cameras
• Editing animation sequences
• Creating an animation path for your object
• Animating the camera
• Rendering the animation
• Animating Nurbs
• Multiple cameras
• Animating the light
Rendering / Exporting
• Rendering a view
• Rendering settings
• Rendering for Print
• Rendering for Video
• Rendering with Alpha Channels
• Creating a Render queue
• Importing and exporting from other 3D packages
• Rendering your project to different formats (MOV, Image sequences & Quicktime VR).
intermediate £550
2days/12 hours
Customising the interface
• Tailoring cinema 4D for you
• Intelligent working methods
• Filtering out surplus information
Rendering
• Lighting schemes
• Improve quality
• Enhance realism
• Vastly reduce render times
Modelling & Materials
• Deformers
• Optimising meshes
• Volumetric
• Body Paint 3D
• Introduction to UV maps
• How to use Body Paint 3D to create textures
• Camera mapping your new models flawlessly into existing imagery
• Projection Painting/Texturing
• How to leverage Adobe Photoshop to really enhance the texturing process.
Animation
• Animating everything
• F-Curve control
• Particle systems
• Motion Graphics using MoGraph
• MoGraph Objects
• Cloner, Matrix, MoInstance
• Tracers and MoSplines
• Fracture
• MoGraph Effectors
• Creating simple animations
• Audio animations
• Formula
• MoGraph Text animations
• Selections in MoGraph
Simulation of Natural World Dynamics
• Rigid and Soft Bodies
• Colliders and Ghosts
• Forces
Cloth Simulation
• Creating and simulating
• Colliders and Belts
• Fitting cloth to figures and shapes
• Fixing points
Caching Dynamic Simulations
• How caching things speeds up workflow and previews
• Managing/Resetting the cache
• Advanced Rendering
• Creating a multi-pass render