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      The prices displayed below are for on site 1-2-1 training and bespoke training. For training quotes at our facilities please send us an email for more info. 

          STUDENT DISCOUNT, we have special discounts for students online training or in person, for more info send us an email.

Essentials £550
2days/18 hours

Introduction to Maxon Cinema 4D
• Overview
• Overview of Cinema 4D
• The Cinema 4D interface
• The Camera and Object views
• Customising your workspace

 

Modelling
• Creating a manipulating primitive shapes
• Creating and understanding splines
• Creating Nurbs
• Shapes and parameters
• Deformers
• Polygon modelling tools
• Creating and applying textures
• Adding text & company logos
• Importing Adobe Illustrator paths

 

Creating a scene
• Adding a floor object
• Adding the Sky object
• Adding Lighting
• Light textures, projections & shadows
• The Material Manager
• Creating new materials
• Concepts of colour, transparency, reflection...
• Applying a material to an object
• Changing a materials mapping
• Applying Video textures to objects

 

Animation
• Timeline concepts
• Setting Keyframes
• Animating objects and cameras
• Editing animation sequences
• Creating an animation path for your object
• Animating the camera
• Rendering the animation
• Animating Nurbs
• Multiple cameras
• Animating the light

 

Rendering / Exporting
• Rendering a view
• Rendering settings
• Rendering for Print
• Rendering for Video
• Rendering with Alpha Channels
• Creating a Render queue
• Importing and exporting from other 3D packages
• Rendering your project to different formats (MOV, Image sequences & Quicktime VR).

intermediate £550
2days/12 hours

Customising the interface
• Tailoring cinema 4D for you
• Intelligent working methods
• Filtering out surplus information

 

Rendering
• Lighting schemes
• Improve quality
• Enhance realism
• Vastly reduce render times


Modelling & Materials
• Deformers
• Optimising meshes
• Volumetric
• Body Paint 3D
• Introduction to UV maps
• How to use Body Paint 3D to create textures
• Camera mapping your new models flawlessly into existing imagery
• Projection Painting/Texturing
• How to leverage Adobe Photoshop to really enhance the texturing process.

 

Animation
• Animating everything
• F-Curve control
• Particle systems
• Motion Graphics using MoGraph
• MoGraph Objects
• Cloner, Matrix, MoInstance
• Tracers and MoSplines
• Fracture
• MoGraph Effectors
• Creating simple animations
• Audio animations
• Formula
• MoGraph Text animations
• Selections in MoGraph

 

Simulation of Natural World Dynamics
• Rigid and Soft Bodies
• Colliders and Ghosts
• Forces

 

Cloth Simulation
• Creating and simulating
• Colliders and Belts
• Fitting cloth to figures and shapes
• Fixing points


Caching Dynamic Simulations
• How caching things speeds up workflow and previews
• Managing/Resetting the cache
• Advanced Rendering
• Creating a multi-pass render

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