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Cinema 4D.
Training courses.

Learn Cinema 4D through practical exercises in 3D modelling, materials, lighting and animation. Start with the fundamentals on our Beginners course, develop your skills at Intermediate level, or focus on lighting and rendering with Redshift.

Choose live online training or in-person sessions at your premises in London. A training venue can be arranged if required. One-to-one, group and bespoke team training are available. For training elsewhere in the UK, tell us your preferred location so we can confirm arrangements.

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Cinema 4D motion graphics: orange kinetic rings, a twisting ribbon and a flowing field of cloned cylinders
Choose your level

Your course options.

Beginners

Cinema 4D training for beginners.

Build a solid foundation in modelling, materials, lighting and simple animation.
Learn how the tools work together as you develop a scene and render it with Cinema 4D’s Standard renderer.

2 days£450

Prices shown are for group classes. One-to-one training prices are agreed separately on request.

Class times: 09:30–16:30 (UK time), including a one-hour lunch break.

Assumed knowledge: None

Rendering: Standard renderer

What you'll learn

Develop a simple scene, apply materials and lighting, practise keyframe animation and export a rendered image.

  1. 01

    Find your way around Cinema 4D

    Explore the interface, viewports and navigation tools. Use the Object and Attribute Managers, set project units, and organise objects with clear names, hierarchies and Nulls.

  2. 02

    Build accurately with simple forms

    Create and adjust primitives, then move, rotate and scale them with confidence. Understand coordinates, axes and snapping, and duplicate objects to build up a scene.

  3. 03

    Turn profiles into three-dimensional objects

    Draw and edit splines, then explore Extrude, Lathe, Sweep and Loft. Create simple text and logo forms, and understand how generators keep your designs easy to revise.

  4. 04

    Shape and refine your models

    Make objects editable and work with points, edges and polygons. Use selections, Extrude, Inset and Bevel, then explore subdivision and simple deformers to refine a model’s shape.

  5. 05

    Give your objects colour and texture

    Create Standard materials with colour, reflectance and transparency. Add image textures and bump detail, then control material placement using projection, scale and selection tags.

  6. 06

    Compose and light your scene

    Set up cameras and choose useful focal lengths. Add a floor, background and Standard lights; adjust brightness, colour and shadows to make the form and materials clear.

  7. 07

    Bring simple movement to life

    Create object and camera keyframes, set the project frame rate and use the timeline. Adjust timing and preview a short movement to understand the foundations of animation.

  8. 08

    Render and share with Standard

    Select the Standard renderer and set image size, anti-aliasing and output format. Make test renders, save stills with an alpha channel, and understand image-sequence output for animation.

Before your class

Your training questions, answered.

What time do classes run?

Classes normally run from 09:30 to 16:30 (UK time), with a one-hour lunch break. Bespoke timings can be agreed in advance.

What equipment do I need?

Please bring a laptop with the course software installed, activated and running, plus a mouse with a scroll wheel. Check that your laptop meets the software’s system requirements before the class.

For online training, you’ll also need a stable internet connection, a microphone and a webcam. A second monitor is recommended, but it isn’t essential.

Do I need a software licence?

You’ll need a working licence or a valid trial version for the duration of your training. If you don’t have a licence, you can download an eligible trial directly from the software provider.

Trial periods and eligibility vary. Check the provider’s current terms and time your trial so it covers all your class dates. Install and test the software before the first session.

Are training materials included?

Yes. Your training includes class notes, practical exercises and a shortcut guide to help you practise and refer back to what you’ve learnt.

Will I receive a certificate?

Yes. You’ll receive a VALP certificate of completion after completing your course.

Is there support after the course?

Yes. You’ll receive six months of email support after your course for questions about the subjects covered during your training.

Email info@valp.london with your question and the course you attended.

Can training be arranged for me or my team?

Yes. Get in touch to arrange one-to-one or group training on dates that work for you. If required, a training venue can be arranged.

Ready to start creating in 3D?

One-to-one training for you, or sessions for your team, online or at your premises across the UK.

Enquire about Cinema 4D training

We'll agree your course and dates before arranging payment.

Cinema 4D Intermediate

Build richer scenes. Take your renders further.

Develop more detailed models, work more efficiently with procedural tools and refine your animation.
Build a practical Redshift workflow for materials, lighting and polished final images.

2 days£500

Prices shown are for group classes. One-to-one training prices are agreed separately on request.

Class times: 09:30–16:30 (UK time), including a one-hour lunch break.

Assumed knowledge: Cinema 4D Beginners or equivalent working knowledge.

Rendering: Redshift

What you'll learn

Eight focused areas to develop your modelling and presentation skills.

  1. 01

    Create cleaner, more detailed models

    Refine polygon selections, edge flow and subdivision surfaces. Use supporting edges and bevels, check normals and remove unnecessary geometry to build models that shade more reliably.

  2. 02

    Keep complex forms flexible

    Combine splines, generators and deformers in an organised hierarchy. Explore Volume Builder and Volume Mesher for blended forms, and understand how resolution affects detail and performance.

  3. 03

    Build variations with MoGraph

    Use Cloner objects and instances to repeat geometry efficiently. Introduce effectors and Fields to control position, scale and variation for patterns, layouts and simple motion graphics.

  4. 04

    Give animation better timing

    Refine keyframes with the F-Curve editor and adjust interpolation, acceleration and pauses. Develop a controlled camera move and keep object and camera animation easy to manage.

  5. 05

    Take control of texture placement

    Choose suitable projections and introduce UV editing. Use seams, unwrap and packing tools on a simple object, check texture scale, and organise image assets to avoid missing files.

  6. 06

    Build materials for Redshift

    Set up Redshift and its RenderView, then create node-based Standard Materials. Connect texture, roughness and bump maps, explore metal and glass, and introduce colour-space settings.

  7. 07

    Light with purpose in Redshift

    Use area lights, a Dome Light and HDRI environments. Balance illumination, reflections and exposure, compose camera views, and introduce depth of field for a clear visual focus.

  8. 08

    Refine and deliver your renders

    Use interactive previews, sampling and denoising to balance noise and render time. Set output size and format, then introduce alpha channels and AOVs for greater control in post-production.

Before your class

Your training questions, answered.

What time do classes run?

Classes normally run from 09:30 to 16:30 (UK time), with a one-hour lunch break. Bespoke timings can be agreed in advance.

What equipment do I need?

Please bring a laptop with the course software installed, activated and running, plus a mouse with a scroll wheel. Check that your laptop meets the software’s system requirements before the class.

For online training, you’ll also need a stable internet connection, a microphone and a webcam. A second monitor is recommended, but it isn’t essential.

Do I need a software licence?

You’ll need a working licence or a valid trial version for the duration of your training. If you don’t have a licence, you can download an eligible trial directly from the software provider.

Trial periods and eligibility vary. Check the provider’s current terms and time your trial so it covers all your class dates. Install and test the software before the first session.

Are training materials included?

Yes. Your training includes class notes, practical exercises and a shortcut guide to help you practise and refer back to what you’ve learnt.

Will I receive a certificate?

Yes. You’ll receive a VALP certificate of completion after completing your course.

Is there support after the course?

Yes. You’ll receive six months of email support after your course for questions about the subjects covered during your training.

Email info@valp.london with your question and the course you attended.

Can training be arranged for me or my team?

Yes. Get in touch to arrange one-to-one or group training on dates that work for you. If required, a training venue can be arranged.

Ready to develop your Cinema 4D skills?

One-to-one training for you, or sessions for your team, online or at your premises across the UK.

Enquire about Cinema 4D training

We'll agree your course and dates before arranging payment.

Cinema 4D Redshift

Bring your scenes to life with Redshift.

Develop a practical workflow for lighting, materials, cameras and rendering in Redshift. Work with a prepared Cinema 4D scene, explore different lighting setups and create a finished still image.

1 day£275

Prices shown are for group classes. One-to-one training prices are agreed separately on request.

Class times: 09:30–16:30 (UK time), including a one-hour lunch break.

Assumed knowledge: Cinema 4D Beginners or equivalent working knowledge. No previous Redshift experience is required.

Rendering: Redshift

What you'll learn

Eight focused steps from setting up Redshift to a finished render, using a prepared scene throughout the day.

  1. 01

    Get started with Redshift

    Select Redshift as your renderer and check the supplied scene and assets. Explore RenderView and interactive previews, and understand how quick test renders support your workflow.

  2. 02

    Build convincing materials

    Create Redshift Standard Materials in the Node Editor. Adjust base colour, reflection, roughness and metalness, then explore simple glass using transmission.

  3. 03

    Add textures and surface detail

    Connect image textures, roughness and bump or normal maps. Check texture scale and placement, understand colour versus data maps, and keep your project assets organised.

  4. 04

    Shape your scene with studio lighting

    Use Redshift Area Lights to build a simple key, fill and rim lighting setup. Adjust light size, intensity and colour to control shadows, highlights and reflections.

  5. 05

    Explore environment and daylight lighting

    Light the same scene with a Dome Light and an HDRI. Rotate the environment to shape reflections, then compare a Sun and Sky setup and the effect of changing the sun direction.

  6. 06

    Compose your image through the camera

    Set up a camera and choose a suitable focal length and framing. Balance exposure, set the focus distance and introduce depth of field without losing the important details.

  7. 07

    Balance quality and render time

    Compare interactive previews with final renders. Use sampling and denoising to reduce noise, check small test regions and recognise when more samples are needed to retain detail.

  8. 08

    Finish and export your render

    Refine the supplied scene using the materials and lighting you have developed. Set image size and file format, save a finished still with an alpha channel where needed, and collect the project assets.

Before your class

Your training questions, answered.

What time do classes run?

Classes normally run from 09:30 to 16:30 (UK time), with a one-hour lunch break. Bespoke timings can be agreed in advance.

What equipment do I need?

Please bring a laptop with the course software installed, activated and running, plus a mouse with a scroll wheel. Check that your laptop meets the software’s system requirements before the class.

For online training, you’ll also need a stable internet connection, a microphone and a webcam. A second monitor is recommended, but it isn’t essential.

Do I need a software licence?

You’ll need a working licence or a valid trial version for the duration of your training. If you don’t have a licence, you can download an eligible trial directly from the software provider.

Trial periods and eligibility vary. Check the provider’s current terms and time your trial so it covers all your class dates. Install and test the software before the first session.

Are training materials included?

Yes. Your training includes class notes, practical exercises and a shortcut guide to help you practise and refer back to what you’ve learnt.

Will I receive a certificate?

Yes. You’ll receive a VALP certificate of completion after completing your course.

Is there support after the course?

Yes. You’ll receive six months of email support after your course for questions about the subjects covered during your training.

Email info@valp.london with your question and the course you attended.

Can training be arranged for me or my team?

Yes. Get in touch to arrange one-to-one or group training on dates that work for you. If required, a training venue can be arranged.

Ready to create with Redshift?

One-to-one training for you, or sessions for your team, online or at your premises across the UK.

Enquire about Cinema 4D training

We'll agree your course and dates before arranging payment.

Learn with VALP

VALP is led by Ricardo de Jesus, a former architect and trainer with over 22 years of teaching experience. Training combines clear explanations with guided practical exercises. Your course includes training materials, a VALP certificate of completion and six months of course-related email support.

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